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╰┈➤ Glossary, world information etc:keeps geeting updated
WORLD STRUCTURE
Each Domain in the Death Universe has
its own theme.
Most are structured in a circular shape,
with the Earthki domain located at the
center. However, some worlds may take on
unique shapes, while others remain more
in a shape of a globe, similar to a
typical planet.
Travel between worlds depends on
species, technology, or the inherent
capabilities of the domain themselves.
Each world has its own system of governance,
distinct customs, cultures, and ways of
thinking. These differences are largely
shaped by the various species that inhabit
them.
in log 2 you will read about the different
worlds that exist in the death milkyway
THE DOMAINS
The Ether:
A Domain of light beings, angels, and
deities.
Powered by multiple suns.
Inhabitants:
Eths
Earthki:
The most "normal" domain, resembling
Earth. Earthy beings and animals reside
here.
Inhabitants:
Earthkin
Cosmetica:
A domain of stars, weather, and
celestial beings. Inhabitants include
humanoids formed by/personification of ;
the sun or moon, entities born from
asteroids and space debris etc
Inhabitants:
Cosmetican
Lunaria:
A fairytale-like domain filled with
knights, valkyries, kings, queens,
centaurs, fairies, dwarves, and more.
Inhabitants:
Lunarians Feali:
A Domain populated by beings with animalistic
behaviors and appearances.
Most animals form groups known as doms or
clans.
Inhabitants:
Fealqin
The Void Mythos:
The domain of the undead and the eldritch. Personifications of conspiracies, cryptids, and cosmic monsters dwell here.
Inhabitants: The Eldritch
Dante’s Circle:
A burning realm of eternal fire. Fallen
angels, red-faced horned beings and other
punished beings reside here.
Most of inhabitants were once angels who fell
from the Ether.
Inhabitants: Inferno
THE OUTLAWS
Outlaws are humanoid world cores that
dwell within their specific world region
or faction. An outlaw is often referred
to with the pronoun “it,” as they are
technically considered objects.
Each
outlaw has a distinctive personality and
theme, and they influence the world
around them.
They are personifications of
Mother Nature you could say.
For example, if an outlaw is sad, it
rains;
if they are happy, the sun shines.
Outlaws
require protection at all costs, 24/7.
If an
outlaw is harmed, part of the world also
breaks and loses pieces of itself. Many
outlaws are treated as royalty, with the
Highleader faction serving as their main
guardian.
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Fun fact:
outlaws can transform into specific
objects for added security.
short glossary: High leader: Guardian of the
outlaw
within their own world region
outlaw: A humanoid world core
that
shapes and controls its regions
surroundings.