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ׂ ╰┈➤ Glossary, world information etc:keeps geeting updated
WORLD STRUCTURE

Each Domain in the Death Universe has its own theme.


Most are structured in a circular shape, with the Earthki domain located at the center. However, some worlds may take on unique shapes, while others remain more in a shape of a globe, similar to a typical planet.

Travel between worlds depends on species, technology, or the inherent capabilities of the domain themselves.

Each world has its own system of governance, distinct customs, cultures, and ways of thinking. These differences are largely shaped by the various species that inhabit them.

in log 2 you will read about the different worlds that exist in the death milkyway
THE DOMAINS

The Ether: A Domain of light beings, angels, and deities. Powered by multiple suns. Inhabitants: Eths

Earthki: The most "normal" domain, resembling Earth. Earthy beings and animals reside here. Inhabitants: Earthkin

Cosmetica: A domain of stars, weather, and celestial beings. Inhabitants include humanoids formed by/personification of ; the sun or moon, entities born from asteroids and space debris etc
Inhabitants: Cosmetican



Lunaria: A fairytale-like domain filled with knights, valkyries, kings, queens, centaurs, fairies, dwarves, and more.
Inhabitants: Lunarians
Feali: A Domain populated by beings with animalistic behaviors and appearances. Most animals form groups known as doms or clans. Inhabitants: Fealqin

The Void Mythos: The domain of the undead and the eldritch. Personifications of conspiracies, cryptids, and cosmic monsters dwell here. Inhabitants: The Eldritch

Dante’s Circle: A burning realm of eternal fire. Fallen angels, red-faced horned beings and other punished beings reside here. Most of inhabitants were once angels who fell from the Ether. Inhabitants: Inferno
THE OUTLAWS

Outlaws are humanoid world cores that dwell within their specific world region or faction. An outlaw is often referred to with the pronoun “it,” as they are technically considered objects.

Each outlaw has a distinctive personality and theme, and they influence the world around them.

They are personifications of Mother Nature you could say.

For example, if an outlaw is sad, it rains; if they are happy, the sun shines. Outlaws require protection at all costs, 24/7.
If an outlaw is harmed, part of the world also breaks and loses pieces of itself. Many outlaws are treated as royalty, with the Highleader faction serving as their main guardian.


Fun fact: outlaws can transform into specific objects for added security.

short glossary:
High leader: Guardian of the outlaw within their own world region

outlaw: A humanoid world core that shapes and controls its regions surroundings.
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